Based on real baseball physics. Multiple variables Effect Hit Outcome. The outcome of the batter hitting a pitch is based on a number of variables/factors:
Batting Attributes (offense) Power - How hard and how far the batter hits the ball. Athletes will need at least 3 Star level in Power to have the ability to hit Home Runs. The higher the Power, the great the probability of hitting a Home Run. Note that the Contact attribute has a significant impact on the probability of an athlete hitting a Home Run. It’s not just about Power! Contact - Probability of hitting the ball at the optimum angle. Note that even if a batter has a Contact of 5, it does not mean that batter will hit a Home Run every at bat. Star level 5 means that the Batter’s contact with the pitch is in the best possible range, which could result in a hard grounder, line drive or hard hit fly ball. See below for a full explanation of the Contact Attribute. The lower the star level, the wider the range. Speed - Speed of the player as a baserunner (applies to defense as well)
Sweet Spot If you make contact with the ball in the Sweet Spot the batter will achieve that athlete’s maximum Contact and Power Attribute levels. As you move away from the Sweet Spot, ie. the bat handle or end tip of the bat, the Contact & Power Attribute levels for the hit outcome calculation will be decreased.
Pitch Location If the pitch is outside the strike zone, ie. A ball, the hit Power levels for the hit outcome calculation will be significantly decreased.
Pitch Execution Timing Quality If the opponent (Pitcher) executes their pitch timing “Good” or “Poor”, the batter’s Contact & Power levels for the hit outcome will be increased.
Stadium All the stadiums have slightly different dimensions. Distance to the fences and fence height change the likelihood of hitting Home Runs.
Left & Right Field Left and Right field are always a shorter distance than Center field. So from a distance perspective, it is easier to hit a Home Run to left or right field. However, whether a batter can hit a ball to left or right fields depends on pitch location and swing timing.
Probability Factor Just as in real life baseball, there is a probability factor that affects a batters success. For example, even the best hitters in pro baseball are not successful every at bat. In fact, the best hitters only achieve success around 30-50% of their at bats. In BB, we are simulating a similar fact of life. The higher the athletes ability level and the more success a user has with the factors discussed above, the higher the probability the batter will be successful. It’s similar to the fact that most “well” hit balls result in a base hit, while sometimes a well hit ball is hit directly at a fielder and results in an out.
Contact Attribute Explained The Contact attribute controls how likely it is for a batter to hit the ball at, or close to, the optimal angle. The calculation uses a weighted probability, having a higher Contact will make it more likely that the ball is struck at an ideal angle. Balls struck at a low angle will result in grounders. Balls struck at high launch angles will result in fly balls. The higher the Contact attribute level, the more likely the batter is to hit the ball at the optimal angle. If a batter hits a ball outside the Sweet Spot their contact value for that hit will be reduced, in other words, they are less likely to hit the ball at the optimal angle.
Scenario Examples: Highest probability of hitting a Home Run (Note you do not need to satisfy all these requirements in order to hit a Home Run, this scenario simply gives you the highest probability): Pitch is hit on bat Sweet Spot Batter has a level 5 Power AND level 5 Contact Pitch is in the strike zone Pitch is delivered with “Poor” timing Pitch is “pulled”, ie. hit to left field for a right handed batter or hit to right field for a left handed batter. Factors that will heavily impact the probability of hitting a Home Run: Pitch is NOT hit on the Sweet Spot Batter’s Power and/or Contact level is lower than 3 Pitch is outside the strike zone